banner



The Outer Worlds: Peril on Gorgon developer interview — DLC is just another part of Halcyon

The Outer Worlds stands firmly every bit one of the almost exciting new RPGs in recent retention and fans accept been eager to find any excuse to swoop back in to this colorful universe. With the recent launch of Peril on Gorgon, in that location's never been a ameliorate fourth dimension.

I saturday down with Carrie Patel, the game manager for Peril on Gorgon, to conversation almost what players can wait from this DLC, the inspirations for the new risk, and how information technology ties in with the base game.

Peril On Gorgon Asteroid Source: Private Division

Miles Dompier, Windows Central: So I know a lot of people have been hungry for more than The Outer Worlds content, which is an crawly place to exist with with a new IP... If I'yard someone who'due south gone through The Outer Worlds and I've done everything there is to do... what tin can somebody look forwards to with Peril on Gorgon?"

Carrie Patel, Obsidian Entertainment: So Gorgon has a new story, several new locations, some new characters, and basically just a lot more of the content that players who enjoyed the base game are going to love. Again, this takes the player to a new location chosen the Gorgon asteroid for an entirely new story campaign with its own side quests and side missions.

Yous'll get three new scientific discipline weapons every bit y'all're exploring. And then in that location are several new locations that we've added, in many cases to existing base of operations game maps to just expand the world for the player and requite them more places to dig into new content and characters."

And then for players who are new to the game, if they're just jumping in for the first fourth dimension (they've picked upwardly The Outer Worlds and picked up Peril on Gorgon) what do they need to do exactly to become to this DLC? Do they need to exist far into the game?

So you do need to make a scrap of progress. The content with Gorgon is a fleck college level so we wanted to make sure that players have the skill points besides equally the equipment to deal with it. The entry point can happen someday between the completion of the Monarch Crypt path and the quest Radio Free Monarch, or the point of no render salvage that is generated when the actor reaches the endgame — at any moment between those two points. One time you travel on your ship, there will exist a unique event that gets fired off. And that will outset your entry into Gorgon.

I know The Outer Worlds pulls a lot of inspiration from pulp sci-fi, and that seems to be very prominent and kind of amplified with Peril on Gorgon — your crew on The Unrealiable even talks nigh information technology existence kind of parallel to a serial drama. So were there any specific shows or movies that inspired this this new run a risk?

Not specifically. We wanted to have a little more of a pulp noir approach with Peril on Gorgon. We felt that was something that synced well with the the basic aesthetics and flavors of The Outer Worlds while also giving players a slightly new twist and spin on these things that feels, I think, very advisable for the subject field matter of Peril on Gorgon. Merely we weren't then much saying "permit's look at the Maltese Falcon" or, yous know, any specific property every bit much equally like — these are flavors and themes and tones and elements that fifty-fifty people who are not actually connoisseurs of pulp noir are going to recognize equally kind of living in this in this full general flavour.

The Outer Worlds Source: Private Partition

Are you going to be involved with what what comes next for The Outer Worlds? I know this is the first bit of DLC, but without spoilers, does this tie into the main story at all? Or is it a cliffhanger?

Information technology does have a divers beginning and ending, but we actually did desire this to feel synced up and meshed in with the base of operations game. So someone playing the content from the start begins a new game and only has this content with the rest of their game. Yous will detect nosotros do have UI elements that identify when yous're on a Gorgon quest, and evidently, our new areas are related to the DLC content, but y'all can leap back and along between the base of operations game content and the Gorgon content.

Nosotros wanted this to feel like another seamless part of Halcyon and then information technology does have its own story arc. Information technology does take its own internal path like Groundbreaker does, like Monarch does. Just we wanted to notice that sweet spot between having events and having content that reflects on the larger world and the reflects on the quest that you're doing as function of the main game just that is also cocky-contained enough that it's going to feel advisable and adaptable for players no matter where they're entering content from.

Are in that location any other key features or details that yous want to stress for fans of the series fans of the game? What are you lot most excited almost for players to kind of experience with this?

Coming from a narrative groundwork, I'k super excited almost the new story and characters that many of our writers have introduced. I think we've got some fantastic new conversations and moments that players who enjoyed that in the base of operations game are really going to dear.

I likewise recall that our environment art squad has taken our area design, just the wait, artful, and the ecology storytelling of many of our areas, but up to a new level. And there are also a few ways that I don't want to spoil anything, but we really did try to comprehend player freedom with this DLC. Then nosotros really did go out of our way to effort to accommodate "if players colour outside the lines hither, how tin we accommodate them?" How can nosotros make sure that we're not just providing a fall through only that the short story really is shaping itself effectually the conclusion they merely made? Then I think I call up players who really dig in, explore heavily and effort different things are going to be rewarded.

Bottom line

The team at Obsidian Entertainment has something truly special on their easily wiith The Outer Worlds and the outset piece of DLC is a great sign of things to come. Peril on Gorgon is available now on all platforms and offers a special discount for Xbox Game Pass members.

Lurid sci-fi at its best

Peril On Gorgon Key Art

Peril on Gorgon

The first DLC for The Outer Worlds

If you lot're looking for a reason to dive back in to the wild space drama of The Outer Worlds, Peril on Gorgon is all the reason you need. Prepare for your pulpiest take a chance yet.

Make your option

The Outer Worlds Reco

The Outer Worlds

Bring good to the galaxy or not

The Outer Worlds is an RPG that's all about choice and the freedom to play as you want. You tin can either bring peace to the Halcyon arrangement or only kill everybody you see. The option is yours.

Nosotros may earn a commission for purchases using our links. Learn more.

Source: https://www.windowscentral.com/outer-worlds-peril-gorgon-developer-interview

Posted by: baileyaning1996.blogspot.com

0 Response to "The Outer Worlds: Peril on Gorgon developer interview — DLC is just another part of Halcyon"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel